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Download Virtual Light (Bridge, #1) free pdf ebook online. Virtual Light (Bridge, #1) is a book by William Gibson on --1993. Enjoy reading book with 19382 readers by starting download or read online Virtual Light (Bridge, #1).


Full eBook Title : Virtual Light (Bridge, #1)
Author : William Gibson
Category : Books
Release Date : --1993
Book : English Books
Downloads : 464
Reads : 19382

eBook File : virtual-light-bridge-1.pdf virtual-light-bridge-1.epub

Virtual Reality Therapy for Anxiety Disorders


Title : Virtual Reality Therapy for Anxiety Disorders
Author : B. K. Wiederhold,Mark D. Wiederhold
Publisher: Amer Psychological Assn
Total pages: 225 pages
ISBN: 9781591470311

Virtual Reality Therapy for Anxiety Disorders explores how the latest virtual reality interventions can be used to treat patients with anxiety disorders. Virtual reality therapy enables the patient to experience a realistic, yet carefully controlled exposure to an anxiety-provoking scenario, in the therapist's own office. The authors provide discussion of virtual reality therapy for specific disorders including panic disorder and agoraphobia, obsessive-compulsive disorder, fear of flying or driving, claustrophobia, arachnophobia, and fear of medical procedures. Tips and caveats are provided, making this book important reading for therapists interested in exploring an exciting new therapy modality.


Handbook of Virtual Environments


Title : Handbook of Virtual Environments
Author : Kelly S. Hale,Kay M. Stanney
Publisher: CRC Press
Total pages: 1458 pages
ISBN: 1466511850

A Complete Toolbox of Theories and Techniques The second edition of a bestseller, Handbook of Virtual Environments: Design, Implementation, and Applications presents systematic and extensive coverage of the primary areas of research and development within VE technology. It brings together a comprehensive set of contributed articles that address the principles required to define system requirements and design, build, evaluate, implement, and manage the effective use of VE applications. The contributors provide critical insights and principles associated with their given areas of expertise to provide extensive scope and detail on VE technology and its applications. What’s New in the Second Edition: Updated glossary of terms to promote common language throughout the community New chapters on olfactory perception, avatar control, motion sickness, and display design, as well as a whole host of new application areas Updated information to reflect the tremendous progress made over the last decade in applying VE technology to a growing number of domains This second edition includes nine new, as well as forty-one updated chapters that reflect the progress made in basic and applied research related to the creation, application, and evaluation of virtual environments. Contributions from leading researchers and practitioners from multidisciplinary domains provide a wealth of theoretical and practical information, resulting in a complete toolbox of theories and techniques that you can rely on to develop more captivating and effective virtual worlds. The handbook supplies a valuable resource for advancing VE applications as you take them from the laboratory to the real-world lives of people everywhere.


Virtual Quantum Collapse


Title : Virtual Quantum Collapse
Author : Lutz Barz
Publisher: BookBaby
Total pages: 2047 pages
ISBN: 1447766687

VQC Synopsis by Lutz Barz The Great Attractor. It contains a super galaxy predating our own universe which the Big Bang surrounded. Within is a solar system containing two planets: Prima the origin of the race and it’s twin Regum populated by an aboriginal shamanistic culture and later emigrants from Prima wishing to escape the claustophobia of Primas overbearing theocracy. A shockwave of black matter repulsion-due to the GA’s huge gravity well – encoded is discovered by Roshati, an astronomer. For that she is judicially disposed of. Prima though has other priorities: bent on submitting Regum and simultaenously Earth. By reorienting their minds through the use of psychic aggressive Deep Visionaries stationed in space, living on Orbitals above Prima [and Regum]. A high tech, nano-based culture including breakthrough’s in Artificial Intelligent applications-add ins to their minds meant that the Reganians were free from labour. Individuality supreme. They not only explored space they built into it. First WebWorld, terrestrial cyber created and then WebSpace-ditto. The Primaians realising they were being left behind used their psychic abilities to attract what they wanted/needed such as the oribital. The Primaians using DVs to penetrate through space into the heart of the Ultimate Revelation. But then came the photons from Earth: to the Primaians [and later Reganians] a homicidal insane race that had to be kept away at all costs. Who could could tilt either towards Regum or Prima. So the Primaians intended to make sure that Earth is aligned to Primaian thinking. The Arktians-Spiral Andromeda- whilst studying the GA discovered that within that massive micro universe there is a process in progress that is changing the phase state of space. They decide to investigate. Is this process natural, configured as an end process or cyber intelligent driven? They are masters of quantum processes-something the Reganians are studying independently. Arktus space station: briefing agents. Insert Ung as the baseline into Prima’s space, then Ratze to see what gives and Nervina to investigate the results regarding the phase-change in progress. They ride the QFW’s with their inserted BRAIN [Broadscale Random Access Intelligent Networks] hiding their mission-in case the event is cyber intelligent. Regum inserts a mission over Mars-classical pre-tech world. Prima already influencing the Martians way of thinking. Only to have the DVs wipe out not just the Reganian mission but everything on Mars. Rather than have the Martians oriented towards Regum Prima turns Mars into a dead planet. The Reganian mission vanishes. Mena [Prima] wants to unite with the unitary god. Instead she is attracted to the Discrepancy {D} the process which Ung picks up. Carias [Prima] who has accessed WebWorld/Space-illegal on Prima-is sent to an asylum. Recruited to suss out the politics within the Web. With dire consequences. Ratze inserted connects via DVs to the D. Telafus-Prima’s pontiff connects to the D and goes insane. Primaian agents scoure Regum for old folklores to gain insight into their psychology for manipulation. Talex [Primaian agent] tries to recruit Nervina. Nervina escapes from Regum to Novus: a neutral planet. Prima creates a `kabal’ of dissatisfied scientists who want to work with Reganians to go to Earth-survey only. Prima has other ideas. They create via DVs a simulacrum for Earth who rules Tellurium [Atlantis]. Merduk a Primaian scientist is inserted to shadow the simulacrum who has gone independent if not rogue under the persona of Zohex. Civilisations in crisis. Prima intent on cosmic and global domination fearing Earth’s influence on Regum will tilt the balance against them. Regum indifferent will soon feel the wrath of Prima’s intransigence. However her scientists are not without resources in deep space. Luckily given that Ung, Ratze and Nervina exsist in a quantum phase-wave-state they therefore become untouchable. Using surreptitously their BRAINS they slowly uncover a cosmic sized plot to dominate all sentient life in the universe.


Intelligent Virtual Agents


Title : Intelligent Virtual Agents
Author : Hannes Högni Vilhjálmsson,Stefan Kopp,Stacy Marsella,Kristinn R. Thorisson
Publisher: Springer Science & Business Media
Total pages: 481 pages
ISBN: 3642239730

This book constitutes the refereed proceedings of the 11th International Conference on Intelligent Virtual Agents, IVA 2011, held in Reykjavik, Island, in September 2011. The 18 revised full papers and 27 revised short papers presented together with 25 poster papers were carefully reviewed and selected from 91 submissions. The papers are organized in topical sections on social and dramatic interaction; guides and relational agents; nonverbal behavior; adaptation and coordination; listening and feedback; frameworks and tools; cooperation and copresence; emotion; poster abstracts.


Virtual Learning Communities


Title : Virtual Learning Communities
Author : Dina Lewis,Society for Research into Higher Education
Publisher: McGraw-Hill Education (UK)
Total pages: 222 pages
ISBN: 0335226221

This user-friendly guide is written to help managers, professionals and learners, planning, facilitating or participating in online learning communities, as part of a structured learning programme, as an approach to continuous professional development, as a means of improving performance at work or as a dynamic approach to innovation and collaborative working.


International Handbook of Virtual Learning Environments


Title : International Handbook of Virtual Learning Environments
Author : Joel Weiss,Jason Nolan,Jeremy Hunsinger,Peter Trifonas
Publisher: Springer Science & Business Media
Total pages: 1615 pages
ISBN: 1402038038

The International Handbook of Virtual Learning Environments was developed to explore Virtual Learning Environments (VLE’s), and their relationships with digital, in real life and virtual worlds. The book is divided into four sections: Foundations of Virtual Learning Environments; Schooling, Professional Learning and Knowledge Management; Out-of-School Learning Environments; and Challenges for Virtual Learning Environments. The coverage ranges across a broad spectrum of philosophical perspectives, historical, sociological, political and educational analyses, case studies from practical and research settings, as well as several provocative "classics" originally published in other settings.


Virtual Communities


Title : Virtual Communities
Author : Felicia Wu Song
Publisher: Peter Lang
Total pages: 178 pages
ISBN: 9781433103957

Does contemporary Internet technology strengthen civic engagement and democratic practice? The recent surge in online community participation has become a cultural phenomenon enmeshed in ongoing debates about the health of American civil society. But observations about online communities often concentrate on ascertaining the true nature of community and democracy, typically rehearsing familiar communitarian and liberal perspectives. This book seeks to understand the technology on its own terms, focusing on how the technological and organizational configurations of online communities frame our contemporary beliefs and assumptions about community and the individual. It analyzes key structural features of thirty award-winning online community websites to show that while the values of individual autonomy, egalitarianism, and freedom of speech dominate the discursive content of these communities, the practical realities of online life are clearly marked by exclusivity and the demands of commercialization and corporate surveillance. Promises of social empowerment are framed within consumer and therapeutic frameworks that undermine their democratic efficacy. As a result, online communities fail to revolutionize the civic landscape because they create cultures of membership that epitomize the commodification of community and public life altogether.


Virtual Lotus


Title : Virtual Lotus
Author : Teri Shaffer Yamada
Publisher: University of Michigan Press
Total pages: 332 pages
ISBN: 9780472067893

This winning collection of short stories poignantly illustrates contemporary life in Southeast Asia


Virtual Foreplay


Title : Virtual Foreplay
Author : Eve Eschner Hogan
Publisher: Hunter House
Total pages: 227 pages
ISBN: 9780897933308

Entering the world of online dating can be daunting and even dangerous. Virtual Foreplay addresses the need for a guidebook to this still largely unexplored area, but the author takes an unusual approach. Using real-life examples, she helps readers find their self, soul, and passion in a way that makes presenting themselves online an honest and satisfying experience. Chapters like ?Fifty Ways to Delete Your Lover” and ?Don't Talk to Strangers ? Except on the Internet!” keep the discussion lively as well as informative.


Bitcoin: How Can a Virtual Currency Attain Real Market Value?


Title : Bitcoin: How Can a Virtual Currency Attain Real Market Value?
Author : D.N. Salter
Publisher: Lulu Press, Inc
Total pages: N.A pages
ISBN: 1326840436

Examining how Bitcoin functions as a virtual currency and is able to attract substantial capital investment.


The Virtual Executive: How to Act Like a CEO Online and Offline


Title : The Virtual Executive: How to Act Like a CEO Online and Offline
Author : D. A. Benton
Publisher: McGraw Hill Professional
Total pages: 256 pages
ISBN: 0071787151

Analyzes the different social media and virtual communication options to reveal the best platforms to use to achieve such goals as building trust with colleagues and customers and delivering strong messages.


Virtually Impossible


Title : Virtually Impossible
Author : Lauren Stewart
Publisher: Off the Hook Publishing
Total pages: 315 pages
ISBN: 0990334058

Love before first sight. Sara has a kick-ass life—loyal friends, a house in San Francisco, and an amazing job as a virtual assistant. It's perfect…except that Sara doesn’t actually exist. She’s just a borrowed name that Andi Clark hides behind. Using a fake identity lets Andi stay safely shielded behind the screen of her computer and concealed from the real world. With her history, pretending to be someone she’s not is the only way Andi can make up for the mistakes of her past. Not exactly ideal, but hey, no one’s life is perfect. Actually... Hayden Bennett’s life is pretty damn perfect. He’s married to a beautiful woman, lives in a luxury apartment, and is prepped to take over the multi-million dollar company his father built. Perfect...except that his wife is madly in love with someone else, his career is meaningless, and he’s forgotten how to live, let alone be happy. But when Hayden hires a new virtual assistant named Sara, her sharp wit and intelligence leaves him wanting something more. Something real. Something incredible. Two people need to wake up to understand how perfect they are...for each other. If they can't, any chance either of them have of finding a happily ever after will be virtually impossible. *** This highly-anticipated sequel to DARKER WATER is Hayden and Andi's story, and this is how their fairytale begins: Once upon a time there was a woman who made the mistake of trusting the wrong man. And that mistake led to another. And another and another, each more damaging than the last. But the woman was as ignorant of her mistakes as she was of the damage they caused. Until she was punished for them. Around the same time, but in a totally separate part of the city, lived a noble man and his beautiful wife. Though their castle was the envy of all, its empty halls echoed of loneliness and regret. For the man had lived his entire life asleep, and both of them remained silent of who they truly were and what they truly wanted. And then one day, the woman entered the man's life and forced him to awaken...


Virtually Sacred


Title : Virtually Sacred
Author : Robert M. Geraci
Publisher: Oxford University Press
Total pages: 352 pages
ISBN: 0199379971

Millions of users have taken up residence in virtual worlds, and in those worlds they find opportunities to revisit and rewrite their religious lives. Robert M. Geraci argues that virtual worlds and video games have become a locus for the satisfaction of religious needs, providing many users with devoted communities, opportunities for ethical reflection, a meaningful experience of history and human activity, and a sense of transcendence. Using interviews, surveys, and his own first-hand experience within the virtual worlds, Geraci shows how World of Warcraft and Second Life provide participants with the opportunity to rethink what it means to be religious in the contemporary world. Not all participants use virtual worlds for religious purposes, but many online residents use them to rearrange or replace religious practice as designers and users collaborate in the production of a new spiritual marketplace. Using World of Warcraft and Second Life as case studies, this book shows that many residents now use virtual worlds to re-imagine their traditions and work to restore them to "authentic" sanctity, or else replace religious institutions with virtual communities that provide meaning and purpose to human life. For some online residents, virtual worlds are even keys to a post-human future where technology can help us transcend mortal life. Geraci argues that World of Warcraft and Second Life are "virtually sacred" because they do religious work. They often do such work without regard for-and frequently in conflict with-traditional religious institutions and practices; ultimately they participate in our sacred landscape as outsiders, competitors, and collaborators.


Reinventing Ourselves: Contemporary Concepts of Identity in Virtual Worlds


Title : Reinventing Ourselves: Contemporary Concepts of Identity in Virtual Worlds
Author : Anna Peachey,Mark Childs
Publisher: Springer Science & Business Media
Total pages: 334 pages
ISBN: 9780857293619

The proposed book explores the theme of identity, specifically as applied to its role and development in virtual worlds. Following the introduction, it is divided into four sections: identities, avatars and the relationship between them; factors that support the development of identity in virtual worlds; managing multiple identities across different environments and creating an online identity for a physical world purpose.


Virtualization


Title : Virtualization
Author : Chris Wolf,Erick M. Halter
Publisher: Apress
Total pages: 600 pages
ISBN: 9781430200277

* This will be the only complete virtualization reference on the market; brings all virtualization technologies together * Microsoft has shifted its training strategy to include virtual machine technology in all new ALS/MOC courses, which leads to high demand for knowledge about this technology * Covers both Microsoft and Linux environments


Virtual Banking


Title : Virtual Banking
Author : Dan Schatt
Publisher: John Wiley & Sons
Total pages: 240 pages
ISBN: 1118742540

Technology is permanently transforming the banking industry, and digital payments are the key Electronic Payments, Mobile Commerce, and Virtual Banking: A Guide to Innovation, Partnering, and Regulation takes a hands-on approach to competing in the modern banking environment. Former PayPal Head of Financial Innovation Dan Schatt explores the reasons behind the massive consumer migration away from traditional banks, and provides clear, actionable guidance on beating new banking models at their own game. Digital payment is the hottest topic in banking today, and is set to define the future of the industry. Consumers are rapidly abandoning traditional banks in favor of institutions that are lower-cost and more consumer-centric. Between the pace of financial regulatory reform and the cloud computing revolution, the old banking model is on the fast track to extinction. Electronic Payments, Mobile Commerce, and Virtual Banking provides the information banks need to compete in this new environment, and details the integral implementation actions that will allow them to thrive. The book discusses real-world innovations from banks, non-banks, and up and comers, and the heavy competition from the new outsource bank model. Topics include: The changing POS landscape and the need for digital wallet partnerships Shifting gears to greenfield market opportunities versus non-profitable markets Digital channel best practices for superior customer experience When to outsource, and what capabilities to truly own Case studies including PayPal, Google, Square, Facebook, Twitter, and more illustrate acceleration of innovation through banking partnerships, as well as the mechanics behind banking's biggest, scariest threats. The trick to surviving the paradigm shift is to embody innovation while providing a superior customer proposition. Electronic Payments, Mobile Commerce, and Virtual Banking: A Guide to Innovation, Partnering, and Regulation provides the inside track on managing the shift and dominating the new marketplace.


Learning Virtual Reality


Title : Learning Virtual Reality
Author : Tony Parisi
Publisher: "O'Reilly Media, Inc."
Total pages: 166 pages
ISBN: 149192280X

As virtual reality approaches mainstream consumer use, a vibrant development ecosystem has emerged in the past few years. This hands-on guide takes you through VR development essentials for desktop, mobile, and browser-based applications. You’ll explore the three go-to platforms—OculusVR, Gear VR, and Cardboard VR—as well as several VR development environments, programming tools, and techniques. If you’re an experienced programmer familiar with mobile development, this book will help you gain a working knowledge of VR development through clear and simple examples. Once you create a complete application in the final chapter, you’ll have a jumpstart on the next major entertainment medium. Learn VR basics for UI design, 3D graphics, and stereo rendering Explore Unity3D, the current development choice among game engines Create native applications for desktop computers with the Oculus Rift Develop mobile applications for Samsung’s Gear VR with the Android and Oculus Mobile SDKs Build browser-based applications with the WebVR Javascript API and WebGL Create simple and affordable mobile apps for any smartphone with Google’s Cardboard VR Bring everything together to build a 360-degree panoramic photo viewer


Virtual Words


Title : Virtual Words
Author : Jonathon Keats
Publisher: Oxford University Press
Total pages: 192 pages
ISBN: 9780199752904

The technological realm provides an unusually active laboratory not only for new ideas and products but also for the remarkable linguistic innovations that accompany and describe them. How else would words like qubit (a unit of quantum information), crowdsourcing (outsourcing to the masses), or in vitro meat (chicken and beef grown in an industrial vat) enter our language? In Virtual Words: Language on the Edge of Science and Technology, Jonathon Keats, author of Wired Magazine's monthly Jargon Watch column, investigates the interplay between words and ideas in our fast-paced tech-driven use-it-or-lose-it society. In 28 illuminating short essays, Keats examines how such words get coined, what relationship they have to their subject matter, and why some, like blog, succeed while others, like flog, fail. Divided into broad categories--such as commentary, promotion, and slang, in addition to scientific and technological neologisms--chapters each consider one exemplary word, its definition, origin, context, and significance. Examples range from microbiome (the collective genome of all microbes hosted by the human body) and unparticle (a form of matter lacking definite mass) to gene foundry (a laboratory where artificial life forms are assembled) and singularity (a hypothetical future moment when technology transforms the whole universe into a sentient supercomputer). Together these words provide not only a survey of technological invention and its consequences, but also a fascinating glimpse of novel language as it comes into being. No one knows this emerging lexical terrain better than Jonathon Keats. In writing that is as inventive and engaging as the language it describes, Virtual Words offers endless delights for word-lovers, technophiles, and anyone intrigued by the essential human obsession with naming.


Technologies, Innovation, and Change in Personal and Virtual Learning Environments


Title : Technologies, Innovation, and Change in Personal and Virtual Learning Environments
Author : Thomas, Michael
Publisher: IGI Global
Total pages: 338 pages
ISBN: 146662468X

Over the last decade there continues to be an increase in the technology and how it affects our lives. Since then the incorporation of electronic databases and other communication tools for students, faculty and staff, virtual learning environments have become an important innovation in the student learning experience. Technologies, Innovation, and Change in Personal and Virtual Learning Environments presents a widespread collection of research on the growth, innovation and implementation of learning technologies for educators, technologists and trainers. The book is a useful source for academics and professionals interested in information and communication technologies.